I have a strong background in mathematics and I love to engineer systems and gameplay mechanics.
Reckless Rick (Mindstorm Studios)
What I worked on
Shooting Mechanics.
Pedestrian System.
Boss Fights.
Player & Camera controller.
Game Engine C++
Engine Features
Rendering and physics of simple shapes.
Scripting using Mono C#.
Asset Management and serialization of assets.
Prefab system.
Supports Windows and Mac.
Internship (Dastaan Studios)
What I worked on
A simulation that keeps track of nutrients and water content travelling between soil, roots, stem, leaves and fruit.
Visual effects that change the appearence of all parts based on growth.
A shader for the stem growth.
Indie Game
What I worked on
Custom scene management system specific for this genre.
Save/Load serialization and encryption system for the player profile. This system is compatible with extending data in the player profile in later versions.
Game mechanics, hud UI system, VFX, animations (using code), music/audio.
Global Game Jam 2024
What I worked on
Player controller.
Projectile system.
Audio system (FMOD).
Managed git repository and collaborated with 4 other members.