Faizan Qaiser

Software Engineer

I have a strong background in mathematics and I love to engineer systems and gameplay mechanics.

Reckless Rick (Mindstorm Studios)

What I worked on

  • Shooting Mechanics.
  • Pedestrian System.
  • Boss Fights.
  • Player & Camera controller.

Game Engine C++

Engine Features

  • Rendering and physics of simple shapes.
  • Scripting using Mono C#.
  • Asset Management and serialization of assets.
  • Prefab system.
  • Supports Windows and Mac.

Internship (Dastaan Studios)

What I worked on

  • A simulation that keeps track of nutrients and water content travelling between soil, roots, stem, leaves and fruit.
  • Visual effects that change the appearence of all parts based on growth.
  • A shader for the stem growth.

Indie Game

What I worked on

  • Custom scene management system specific for this genre.
  • Save/Load serialization and encryption system for the player profile. This system is compatible with extending data in the player profile in later versions.
  • Game mechanics, hud UI system, VFX, animations (using code), music/audio.

Global Game Jam 2024

What I worked on

  • Player controller.
  • Projectile system.
  • Audio system (FMOD).
  • Managed git repository and collaborated with 4 other members.